It seems as if the top half (cuteness, realism, approachability, niche appeal) would be focused more on the type, whereas polish, innovation, simplicity, and game world seem to be more connected to the genre. I do not have a record of data or a table to support my idea, but when I use this method myself I am able to earn a large amount of allocating direction points. I usually keep high polish, innovation, and approachability. I might transfer between niche appeal, game world, cuteness, and realism to better match the game I am developing. Usually an animal game is nice with cuteness, whereas a historical game should go with realism. A puzzle game would have more innovation, but a racing or shooter game should go nicely with simplicity. Unlike some strange combos between type and genre, direction can be well determined by your own sense.
I hope I could be of help to all of you!
Use a little bit more of your points on the bottom, genre half than on the upper half.
Save before you start making the game, so if either the genre/type or the direction combo is not as good as you hoped, you may return to the title screen to try a different genre, type, or direction.