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Is it 100 for 100% of the time or 1? (Is it the % or a decimal?)

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same question for reflectdamage – pseudoname Apr 1 '12 at 22:53

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As you can see from the example skyrim uses % where available,its just that they mark it as a number without % symbol because it makes things easier when coding.

"player.setav speedmult - Where equals your movement speed percentage as an integer value. (100 = 100%)."

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Counterexample: 1 point of damageresist is worth 0.13%. – kotekzot Apr 10 '12 at 20:15

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