I have never played league of legends competitively, but I obviously have played the game. It becomes a monumental task to come back in a game of 4v5, such as in the match currently concluding between 4not and TSM. Would it be possible to change the D/C rule? Losing a support, especially one with the bully capabilities of alistar, could possibly be seen as the cause of 4not's loss. I heard the commentators say that the game has to continue because the d/c occurred after 3 minutes. Bug splat errors and such do occur at the start, but computers are more prone to crashing in a team fight, I would assume. I would like to see some sort of change to this rule, does anyone have any ideas on how to do so? Thank you, and best of luck to the two teams still competing in the finals!
closed as not constructive by Ashley Nunn, Fluttershy, murgatroid99, Ben Brocka, FAE Apr 2 '12 at 2:53
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The problem is that, outside of a lan tournament, there is no way to tell what caused the DC. If it's before 3 minutes, nothing major has happened.
The rule is in place because someone could just say "whoops I dc'd let's remake" after they're down in kills. Even though nothing seemed to have happened up until the point ali dc'd, there were definitely things that they could have changed with his dc. "oh galio is running these runes.. let me change it up before next game. Oh they stole my red.. let's ward that next time. Oh galio got blue first, let's try to stop that next time" etc. In a lan tournament, they can pause the game until the issue is resolved.
I think they're looking to implement the pause feature into tournament draft mode outside of the tourney realm to help fix this issue.
There is an unspoken honor among competitive players not to kill a player who d/c'ed, but it's an unfortunate side effect of the game. So if you watch some of the older videos like at Dreamhack where it has happened, you'll see a player attack a player once or twice and when they see no reaction other than the person standing still, they realize it's a d/c and stop pushing for an easy kill, especially since kills are rare at the highest level of competitive play. At the same time, there have been a history of d/c's that are game-changing as it leads to a huge advantage, even if the other team does not do anything really to take advantage of it, like capture dragon/baron/towers. Actually, support is the one champ that isn't as big of a loss in a d/c, since they don't get farm, and their gold income depends on gp10 items, runes, masteries, assists, and team objective gold. It's far worse when an AD Carry d/c's for even a minute during the laning phase.
In my opinion, you can't really restart the game if one side has built any kind of advantage: kills, counterjungling, and even a cs/xp advantage is hard to justify a restart, as players at this level do every little thing to try gaining an advantage and it's hard to always replicate play to get the advantage each game.
Whats to prevent them from dcing in a losing game and just calling for a restart? If someone notices a bug or lag before the game actually starts, then it makes sense to start over. For instance, wrong runes, or wrong summoners or something, you can restart before the game actually starts. But once the minions are out, and someone is collecting CS, it becomes unfair to restart to the other team.
The reason why the rule is in place, is simply because it could be abused if any other way. Lagging when the game starts? Crashed when the game starts? Remake it. After that, its down to the forces of god. Sadly its the only way to do things in online tourneyments. There is no legitimate way of knowning if he quit because he was losing, or he quit because he got dced. Get a good connection, get a good computer, pray to the LoL gods, and make it to the offline part of the tourney,w here you can actually pause.
With the inclusion of Spectator mode, retarded tournyments have been taking place on the normal servers. This is a bad idea. On the tournyment server, pausing should be implemented, and that should be used to get crashed people back into the game. Thats the only thing you can do to fix this issue.