Mixed views on this but what is the optimal build for Lilith?
I want to build a powerful damage dealer with good survivability but find myself very clueless as to what to put skill points in. Any direction would be great!
My level is 43.
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Mixed views on this but what is the optimal build for Lilith? I want to build a powerful damage dealer with good survivability but find myself very clueless as to what to put skill points in. Any direction would be great! My level is 43. |
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My Lilith has both of those characteristics, but it heavily relies on being able to find some good SMGs. Even still, she can't approach the levels of damage dealing that my Mordecai can dish out, but she is much tougher to kill due to her boosted survivability. Here is how my skills break down with ~56 skill points: Controller Tree
Elemental Tree
Assassin Tree
For the last remaining 14 skill points (or so depending ho what DLCs you have), you can think about maxing out Mind Games and putting some points into Intuition/Radiance. I wouldn't recommend phoenix though, as the flame aura from that can cause nearby barrels to explode, which is a pain in the ass on some maps. With this build you can shoot and shoot, then run away with phasewalk when your health gets low. I haven't tried a pure melee build as I don't think it'd work that well, but I could be wrong. Finally, make absolutely sure you find yourself a class mod that provides SMG ammo regeneration, without it you'll go through ammo waaaaay too fast. |
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Preface: Mêlée, as a primary is negligible. This is a case of linear mêlée damage, quadratic bang bang. Although mêlée damage may not necessarily scale linearly, it's still bringing a knife to a gun-fight. At the upper levels, you should only use your mêlée attack offensively if you know the enemy's health is low enough that it will finish them off and you need to reload, or you want to Daze. More on Dazing later. Skills: You should center skill builds around COMs, and I mean offensive COMs, like Specter, Mercenary, Tempest, Tormentor, Plaguebearer, and Firefly. Your build also differs based on the situation. The main situations include PvP, Underdome, PvE (story play-through), boss raiding. By boss raiding, I pretty much mean Crawmerax the invincible. Crawmerax is only weak to critical hits. If you've got a sufficiently powerful Unforgiven Masher, the Specter COM allows you to one-shot each of Crawmerax's weak-points. Tempest is also good too because it also has Slayer (+crit) as a potential skill-boost, as well as helping to deal with Craw maggots. Radiance is great against Craw maggots. Radiance applies a long-lasting shock DoT, far longer than normal shock DoT, and this freezes Craw maggots in place. In PvP, Radiance is your worst enemy because it gives away your position in Phasewalk. I don't think that Radiance even damages other players in PvP. Underdome: Top play in this combat form epitomizes the "powerful damage dealer with good survivability" that you seek. Although if you're really playing competitively, survival may be by the skin of your teeth, but that's the way to play if you want to earn the most kills and get pumped with the most adrenaline. Lilith has some of the greatest potential for this. Go from kill to kill, like a Diablo Barbarian. Blackout helps you keep up Silent Resolve. You're going to want to keep up Silent Resolve as much as possible, which means exiting Phasewalk quickly which detracts from Hit & Run. Keep up Girl Power and Phoenix. Intuition is not really for survival but to get to your next kill. You'll blaze a trail and really be on fire. And remember that good defense is great offense. More killing = fewer enemies. Caveat: You can't necessarily play a style if you don't have the good enough gear. Eridian artifact: While there's an obvious synergy of fire with Firefly and my testing shows that same-element DoTs can stack, you'll already be shooting fire. Shock and fire have visually disruptive explosions. I want to say that explosive does less damage overall than corrosive. Here's some quick testing that I did on skags: |
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