Varus the archer is on his way into the fields of justice and has some interesting scaling that I'm having trouble groking. The problem I'm running into is conceiving of an item build which optimizes his damage with 4 items (which drops you as a glass-cannon in mid-game or allows for a couple of defensive items to be picked up as part of your complete build).
Obviously, we all (had best) agree that item builds are situational. What I'm looking for is just a base-case situation against, say, some trees or rocks standing around. Forget about the other team's resistances, items, runes, and masteries; just focus on Varus dishing out as much raw damage as possible. We can all adjust when we play.
Feel free to use any/all of the following assumptions:
- Level 18
- Anything that retains its stacks can be fully stacked, since that's your presumption when you acquire it. Rageblade, for instance, does not retain its stacks, so don't presume it would be stacked in any given engagement
- No runes or masteries. Any adjustments from the obvious case of an offensively-specialized set are unlikely to change your item build around.
The short version: Which 4 items give Varus the greatest damage output over, say, 5 seconds? Feel free to answer for either including AoE damage or damage to a single target, but I personally think single target ends up being more telling.
I've scraped together a couple of references that might be helpful, but weren't exactly sufficient to answer my question: