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I've heard numerous interviews with Miyamoto stating that he'd love to see Link to the Past on the 3DS with 3D. As well it's my understanding that a few games on the 3DS Virtual Console (Excitebike?) have 3D added into them.

Are there any differences between the 3DS version of "Link's Awakening" and the original or DX version? I'm particularly curious if there is 3D in the 3DS version of Link's Awakening.

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Why the VTC and down votes? This is a valid and on-topic question. –  Wipqozn Apr 12 '12 at 3:16
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Because the first paragraph and the second paragraph are talking about separate games? –  Raven Dreamer Apr 12 '12 at 5:53
    
I believe the Excitebike game I was talking about falls into their "3D Classics" series. It looks like there's a Kirby game, Xevious and Kid Icarus. There's probably more that I don't know of –  Jeff Apr 28 '12 at 19:33
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2 Answers

up vote 5 down vote accepted

It is a port of the DX version. It is not 3D whatsoever. It does include the Color Dungeon found in the DX version, and is in colour.

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One little addition to your stellar answer would be that if you hold START while selecting the game from the 3ds menu you can play on an awesome 3D purple gameboy color. Which adds a little "newness" to playing this on the 3ds but really doesn't change any gameplay elements. :] –  stay Apr 12 '12 at 4:10
    
@stay I am really not sure what you mean here - do you mean the GameBoy image that shows on the upper screen of the selection menu will be a purple GBC? Mine started out that way... –  Ashley Nunn Apr 12 '12 at 4:44
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Actually if you hold down the start button while selecting the game from your 3DS menu it will make your top screen have an awesome purple gameboy color "frame". Which if you turn your 3D on it will look basically like a real gameboy color.. same goes for the original gameboy games and the new gamegear games. :] –  stay Apr 12 '12 at 4:58
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The long answer is no. There's no 3D* and the game is mostly similar.

... however, there are a few differences in the game proper:

  • Grandma Ulrira no longer has her "YAHOO!" shout; it's been replaced with "HELLO!" and "YIPPEE!".
  • Effects that make the screen flash (e.g., capacity upgrades) have been slowed down greatly, like most other Virtual Console games.
  • Wart Mamu's song loses the spotlights, which were done by rapidly dimming the screen (like above)
  • You can no longer push A to (try to) print pictures. The game will simply pretend it wasn't pushed instead of displaying the Error 02 message.
  • The music is very slightly different in some places due to poor emulation
  • The sprite ordering is slightly different sometimes, so things appear in front of things they shouldn't, also due to poor emulation

This list is by no means exhaustive and probably will never be unless we get to see the actual ROM itself, but for the most part any changes are really minor and don't affect play.

* Holding Start or Select when startnig the game will render the game at original size (no filtering) with a faux-Game Boy Color border around it. The game screen is slightly sunk into the border using 3DS's 3D effects.

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