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There is a new advent capital ship that can disable a ship's abilities, will this prevent them from being able to jump out of a sector?

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In the rest of the SoaSE games, a ship with abilities disabled can still jump. They may have changed this in Rebellion, but I doubt it. You might want to check that the ability-disabling move doesn't also prevent jumping, as the Dunov Battlecruiser's EMP ability does.

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hmm... so advent still doesn't have a good jump inhibitor :( –  z ' Apr 16 '12 at 21:15
    
I find blowing them up to be a pretty good jump inhibitor ;) –  SaintWacko Apr 16 '12 at 21:17
    
only if you can get them before they jump out :P –  z ' Apr 16 '12 at 22:10

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