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When you give a companion armor he/she will wear whatever has the highest armor rating regardless of what sort of enchantments it may possess. You also can not remove your companion's basic apparel. So when you get a companion who is a mage, such as J'zargo or Aranea, and you want to equip them with robes they will not wear them because the robes you give them and the robes they already have on both have an armor rating of 0. I've already tried giving them armor with a higher rating so they will take off their basic robes and then take away the armor, but they just put the basic robes back on. Does anyone know how to get their mage companions to switch robes? I'm trying to get J'zargo to wear the Archmage's Robes instead of his Novice Robes of Conjuration.

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have you tried giving them an option of highest magic, I was lead to believe mages ignore armor rating while choosing what to wear. J'zargo is equipped with non-removable Novice Robes and Hood and a bow. However, if he is hired as a follower and provided with another armor, should he equip the new armor, it is possible pickpocket the default one after dismissing him. –  Taz Apr 16 '12 at 1:51
    
@Taz I don't think the game takes into consideration whether the companion is mage or not and solely goes by armor rating, I may be wrong though. J'zargo's Novice Robes of Conjuration decrease the cost of conjuration spells by 12% and a 50% to magicka regeneration. The Archmage's Robes decrease the cost of all spells by 15%, +50 magicka, and 100% magicka regeneration. Clearly the Archamge's Robes are better but he refuses to wear them or any robes. –  Rodger Johnson Apr 16 '12 at 1:58
    
not sure if this adds to anything, but i gave my follower a ring that gave +49 to health. she wore it when i gave it, but a while later, i checked her inventory and she was wearing another ring that she must have picked up along the way. it was just a plain ring with no enchantments. to get her to wear my enchanted ring, i had to take away the other ring. i've had to do that several times with necklaces, too –  oscilatingcretin Jul 13 '12 at 21:23

4 Answers 4

If you are playing on PC, there are several answers to this question you might find helpful. Notably:

You can remove all of your companion's default armor by opening console with the ~ key above tab on your keyboard then by clicking on your companion, in which case Lydia, and typing removeallitems and pressing enter. Now you will be able to place what ever you want on him/her. As a warning, if you remove their armor & weapons they will lose their infinite arrows and you will need to replace them every time she/he runs out.

Important: Make sure to remove all items from your companion's inventory before doing this because you will lose them!

and...

If you are on PC, TCG Tradable Companion Gear might help you out.

The second being a link to a mod that let's you liberally change whatever gear your followers are wearing.

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Shame there isn't a non-console solution for those who play xbox and ps3. –  Taz Apr 16 '12 at 4:08

If you AREN'T on the pc, the only way to get J'zargo to wear those robes (as I did on my xbox 360) is get pickpocking to 100 for the "PERFECT TOUCH" perk which allows you to steal his default armor and thus allow him to wear the archmage's clothes, that's how I got it anyway.

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If you're on PC, you can use the console for this, much like most other Skyrim problems. If you're on Xbox 360 or PS3, you're probably screwed, much like most other Skyrim problems.

In the console, you can type help "Archmage's Robes" to get the item ID of the Archmage's Robes (or any other items you may want to equip to people later).

For the Archmage's Robes in particular there are two different versions (quest outcomes I guess?). Without +50 magicka its ID is 0007C932, and with +50 magicka it's 0010F570. Then you can open up the console, click on J'zargo, and type equipitem 0010F570 to equip the robes on him (or the other ID if you have the other version).

If he doesn't have the robes in his inventory, or if he has the wrong version, that command will actually conjure up a set of Archmage's Robes out of thin bytes and give and equip them to him.

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give her the items, open the console, click onto the follower and type:

showinventory

you should now see a list of all items plus their id-codes. Now just type:

removeitem [id of the item] [number of items to remove]

so it should look something like removeitem 0004a26b 1

Note: This id is just some creation of mine, i've got no idea what object it could be.

The id is a hexadecimal (contains a to f) number of 8 characters.

This way is better than removeallitems, for you can pick those items you want and trading items to follower seems to reset theit default equipment.

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