In Tribes: Ascend, I often notice my spinfusor disks seem to go slightly off course over large distances when I'm flying, even though I could have sworn the reticule was over the (immobile) target. I know that disks are not affected by gravity, so there appear to be three other possibilities here:
- I can't aim.
- The game adds a slight random shift to the aim at high player velocity.
- The disk velocity is the sum of instantaneous player velocity and muzzle velocity (that is, physically correct).
Which is it?