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While playing D3, I got some good Fist weapons with my monk, but even better swords, axes, etc.

So I chose the one who give me more dps, even using dual-wield.

But then I read this:

Fist weapons allow monks to utilize their well-practiced hand-to-hand combat styles, but supplement them with knife blades, toughening hand wraps, or knuckle spikes.

Source

Here is a list that I found of unique class gear.

Wizard

  • Wands
  • Orbs
  • Wizard Hats

Demon Hunter

  • Hand Crossbows
  • Quivers
  • Cloaks

Witch Doctor

  • Ceremonial Knives
  • Mojos
  • Voodoo Masks

Barbarian

  • Mighty Weapons
  • Mighty Belts

Monk

  • Fist Weapons
  • Daibo
  • Spirit Stones

Should I pick Fist weapons even when they do a little less dps than, for example, a sword?

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1  
afaik there are no inherent bonuses from using a fist weapon – spartacus Apr 23 '12 at 21:12
The text you quote is flavor text; it doesn't have gameplay implications. – Oak Apr 24 '12 at 5:12
The quiver is an offhand item like the orbs for the mage – James Apr 24 '12 at 5:54

3 Answers

up vote 19 down vote accepted

Class specific weapons can provide some class only enchantments that you cannot get on standard weapons. Whether or not this is worth a trade off for damage, that is entirely up to you to decide.

For instance, you can find a demon hunter only 1 handed crossbow that provides hatred regeneration or a wand for mages that provides improved arcane pool.

Like James mentioned in his answer, the demon hunter is the only class that has a unique situation where you MUST have a ranged weapon equipped or you can't use his ranged attack skills. And his one handed crossbow is the only ranged weapon you can dual wield.

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From my own experience (read below), as long as you can use the weapon and it has better stats, it will increase the effectiveness of your characters abilities which are all weapon damage based.

However, as I approached level 10 or so I started finding versions of weapons that could only be used by their respective classes. This was most notable with bows/crossbows that could only be wielded by a demon hunter. Also some 2h weapons that I believe were either for the barbarian (Hammer) or monk (Daibo) sort of deal.

I cannot say for sure for another couple of weeks as they had us pretty limited in the open beta this weekend, but I do look forward to getting more information in this area. I played up to level 7 using my noob wand on a Wizard until it was pointed out that I can use just about any weapon and my skills will still work. NOTE: This did not work for the Demon Hunter actually. Using a melee weapon stopped most 'shooting' base skills from working.

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this agrees with what I saw. Its entirely possible fists can have monk only benefits (more spirit generation perhaps?) which will make the decision more interesting later on. – spartacus Apr 23 '12 at 21:18
I Think I'll change my question to include more and fits the answer. Just taking a while because need more source... =X – Michel Apr 23 '12 at 21:23
1  
A wand has the huge advantage that you do not start walking to melee range when you are out of arcane power. – ThiefMaster Jun 1 '12 at 10:23

Class-specific items do not have any intrinsic benefits, other than the ability to spawn with class-specific affixes, as yx mentions.

On a pure stats basis, I do not believe class-specific items are any better either. In every category I checked, class-specific weapons had equal or lower DPS than the class-neutral variant, and the same number of possible magic affixes.

Here are some data points:

2-handed Monk weapons:

Daibo: http://us.battle.net/d3/en/item/daibo/
normal: 535.2 dps
crafted: 442.2 dps, 4 magic properties

Staves: http://us.battle.net/d3/en/item/staff/
normal: 584.5 dps
crafted: 484 dps, 4 magic properties

Polearms: http://us.battle.net/d3/en/item/polearm/
normal: 601.3 dps
crafted: (none)

1-handed Monk weapons:

Fist weapons: http://us.battle.net/d3/en/item/fist-weapon/
normal: 248.5 dps
crafted: 210.0 dps, 6 magic properties

One Handed Swords: http://us.battle.net/d3/en/item/sword-1h/
normal: 248.5 dps
crafted: 210.0 dps, 6 magic properties

One Handed Axes: http://us.battle.net/d3/en/item/axe-1h/
normal: 285.3 dps
crafted: 238.5 dps, 6 magic properties

Of course this does not affect set or legendary items. But what it comes down to is, use the item with the best stats and bonuses present (as long as you like its attack speed), regardless of item type.

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