# Is there any way to find the base prices for goods in Patrician III?

I'm just wondering if there is a list somewhere of the base prices used for the goods in Patrician III, so I know what to set as reasonable auto-buy/sell rates for goods. As I play the game, it seems to me that prices are calculated on some kind of curve about a 'base' price which is where there are "ample" supplies - scarcity below this 'ample' value would increase the price to a limit, and abundance would decrease the price.

I want to set my auto-buy prices at just below this 'base' value to ensure that I'm getting a good deal, and auto-sell prices at just above this 'base' value to prevent flooding the market.

I've found the wiki, which has a list of 'highest and lowest' from watching fluctuations in gameplay, but can't figure out the base values from them.

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if someone could tag this with "patrician-iii" - much appreciated :) – HorusKol Apr 28 '12 at 1:39
This question seems based in a flawed understanding of the game. Patrician 3's pricing works on a system of supply and demand. Pricing is inversely proportional to supply. As each town/port has less of something, you buy and sell for more there. There aren't really "base prices" but rather fixed prices based on amount of supply. What exactly are you looking for as an answer? – skovacs1 Apr 29 '12 at 12:02
I understand that pricing fluctuates with availability - but it seems to me that there is a simple calculation around a "base" (or median, if you prefer). For example, it seems that you can make a pretty good go at buying meat for upto 1200, and sell at over 1300 (anything else either means you're not selling as fast as you can buy, or you're not buying enough to maintain a profit on each trip), indicating a base value of about 1250. – HorusKol Apr 29 '12 at 23:50
Sounds like you are looking for the "market clearing price" or in other words what the price would be if supply and demand were equal. en.wikipedia.org/wiki/Economic_equilibrium – Aaron Kurtzhals May 10 '13 at 18:17
not really - that would be something driven by market forces - I'm looking for a value that is programmed into the game – HorusKol May 11 '13 at 0:16