Arqade is a question and answer site for passionate videogamers on all platforms. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

How can I tell which part of the game can only be unlocked in New Game+ and which one cannot?

I am getting frustrated with this game, not with the complexity of it, but the lack of information on what I am supposed to expect to be able to do in the first playthrough. How should I know that I can't lower the water level till New Game+? What exactly is the goal of the first playthrough? What's the fundamental difference between New Game+ and the first playthrough?

share|improve this question
This doesn't directly answer your question, but my advice would be to skip a puzzle if you can't see any way to solve it. Once you cannot see a clear way to make progress on any puzzle you can access, then worry about this problem. – murgatroid99 Apr 29 '12 at 22:15
up vote 4 down vote accepted

The idea is to play through to the 32-cube ending, which should present itself as a natural progression. Once you finish the game, you have no choice but to start a new game (the New Game+) if you're so inclined to complete every puzzle (or "209.4%" the game). The NG+ is the same as the first playthrough (everything carrries over) except for one bonus feature, which only actually helps with one puzzle-type:

The white and purple pillars (not the U-shaped tuning fork pillars) are the only puzzles that depend on the first-person vision New Game+ bonus.

The rest can be solved without it in the first playthrough. There is no in-game method for telling which puzzles have all of its pieces. It requires unusual attention to hidden/obscure codes and nuances. One could contend that the game's main conceit is withholding information from the player (see the monolith debacle). Later (optional) Easter eggs include finding the 64-cube door and collecting the heart cube pieces. You will most likely check the Internet for answers before exhausting every in-game clue, and, presumably, Fez was designed to be played with that in mind.

share|improve this answer
The black monolith puzzle you mention would be an example of a puzzle unsolvable on the first play through. Certain hints would not make sense. Of course, sort of a moot point in light of the "debacle". – EBongo May 1 '12 at 0:03
@EBongo: Real talk. But since the monolith is an Easter egg, I wouldn't consider it part of the game proper – Wolf May 1 '12 at 0:11
Would flying be part of the new game+ only feature? – deutschZuid May 1 '12 at 0:47
Yes, flying is a NG+ Easter egg (not introduced as a feature). – Wolf May 1 '12 at 1:07

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.