In Diablo III there are four different levels of difficulty:
- Normal
- Nightmare
- Hell
- Inferno
Obviously there will be more and stronger opponents, but apart from that: What exactly are the differences?
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In Diablo III there are four different levels of difficulty:
Obviously there will be more and stronger opponents, but apart from that: What exactly are the differences? |
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There are a few differences that are known and probably more as well:
Keep in mind while playing that Normal is made to basically be the tutorial and break you into the game. Experienced D2 players will cut through Normal with ease. As you progress, the game does get very difficult, and you'll be wearing your butt on your head once you reach Inferno. Inferno was basically built to murder you. Jay Wilson stated that they took the hardest difficulty that their testers could handle and agreed was fair and they doubled it. FROM BRYSONIC'S ANSWER -The difficulty also scales by having additional players affect monster HP. Monster damage used to scale, but no longer does as of patch 1.0.3. Note: Because of patch 1.04 monster health per additional player now is not effected by difficulty. Here is a table showing the amount of scaling that occurs based on the number of players in the game: This table is now technically useless, but I will leave it here as a placeholder.
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One important difference in difficulty levels that I haven't seen mentioned yet is the amount of monster scaling that occurs when additional players join the game. In normal, only monster health is increased as more players join, but Here is a table showing the amount of scaling that occurs based on players in the game:
Note: The damage increase per player has been removed in the 1.03 patch. The table has been updated to reflect this. Note: Updated with 1.04 values. Source |
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Difficulties Diablo has always been expanded through the use of difficulties. As you progress through the game and complete the story, new difficulties are unlocked allowing for more playable content.
Inferno
from: http://www.diablofans.com/topic/41359-recap-diablo-iii-difficulties/ |
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The other answers here contain a lot of text but no short and to-the-point list, so here goes. Click the links for concrete data.
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To answer the question How is life steal affected by difficulty? Per this post, Life Leech efficiency is scaled based on difficulty level
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The main difference is that monster level increases. A level 2 monster in Normal gets leveled up to a much more powerful level 32 monster in Nightmare. Higher leveled monsters have more HP and damage than their low-level brethren, and in addition, certain monster affixes (those titles that show up on rare and champion mobs) are level dependant. You will never see a pack of "Avenger" Champion mobs outside of Hell, for instance. In addition, certain items only drop in certain difficulties - in addition to the level-based items (which obviously go up thanks to the increased monster level), non-leveled items like "Pages of Blacksmithing" will only appear on certain difficulties, and there is a new tier of crafting reagents as well. Finally, on Inferno, bosses will have "Enrage" timers in addition to the level up bonuses. These are specific to Inferno and are essentially failsafes to prevent bosses being beaten by unexpected means. Kite the boss for too long, and he'll get a lot more aggressive. |
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The levels will also allow you to unlock certain ingredients, which you will require if you want to craft higher level items: |
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