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In Diablo 3 each class has a primary stat that increases all their damage. They also seem to have very minor side benefits such as a bit of dodge for dex, however the amount of dex a barb would need to make this valuable seems to be a pull from focusing on Strength (or vitality).

Is there any situations where it would warrant wanting stats that are not your primary?

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This is too brief to be an answer, but for a zero-vit wizard build (suitable for soloing inferno), dexterity is a very desirable secondary stat as it directly increases your survability. –  hkf May 22 '12 at 2:40
    
This is a necessary read: us.battle.net/d3/en/forum/topic/5149150485. –  Sadly Not May 27 '12 at 20:27

1 Answer 1

up vote 19 down vote accepted

Strength increases your Armor by 1 point per point.
Dexterity increases your dodge chance by 0.01%-0.1% per point.
Intelligence increases all resistances by .1 per point.

This has a number of interesting effects - most notably, because of the way Resistance works (it's functionally identical to Armor), stacking small amounts of Int on a Barbarian, Demon Hunter, or Monk can result in a dramatic survivability increase.

Resistance, like Armor, will reduce all damage you take, and, like armor, you gain substantially larger marginal benefit by increasing it when you don't have much. Since typically, a Monk (for example), will have a reasonably high Armor stat from gear and passives, and very low Int, adding just a little bit of Int via an oddly itemized piece of gear can provide a really large survivability boost - certainly more of one than trying to add Armor via Strength.

However, because everyone has a decent amount of Armor inherent in their items, increasing Strength for a similar benefit is generally not worthwhile unless you're playing a Barbarian that wants the damage boost as well, or a Wizard or Witch Doctor with a very high Resistance stat already.

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I'll add some things for monks since it's the only class i know somewhat well :) For monks consensus seems to be to use the Seize the Initiative passive which means every point in dex also acts as a point in strength giving you armor, so strength is always worse than adding more dex since dex also increases damage and dodge. The resistance gain from int is so small since you won't have a lot of it. It's much better to add all resistance as well as choice of primary resistance (if you're using One With Everything which is also recommended). –  Adam Bergmark Jun 3 '12 at 4:42

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