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I'm currently in the middle of Act III with my monk and spend a lot of my time not hitting the enemy because I'm too busy being knocked into the air by my enemies. They seem to have a very high chance to cause the knockback effect any time they hit me, which is pretty annoying.

What factors affect the knockback chance, and how can I reduce the chance that I get knocked back?

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Have you considered switching your main to Deadly Reach? Should help with not getting hit... – Oak May 17 '12 at 19:10

Sadly, I think the only effective way to protect yourself from knock-back right now is to increase your dodge %, since dodging attacks that knock you back will keep you from getting knocked back.

It's noteworthy that blocking an attack with a shield won't keep you from getting used as a pinball.

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Monks have an ability called "Serenity" which does the following:

You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control imparing effects.

Given that the effect only lasts 3 seconds, it's hard to confirm 100%, but I haven't ever been knocked back when using that skill (my Monk is also in Act III).

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