How exactly does this menu work? I think the number above the number between the '-' and '+' is what I currently have, but what does the other number mean?
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Well... So each item in the stock manager looks something like this:
That's the bare mechanics, but how it actually works can be a little trickier. (Just an aside, items don't appear listed in the SM until you can create them, the exception to this is Let's start with a simple example. You just start out, and you want to build a carpentry workshop, trying to do so will tell you that you don't have enough But that never happens... Why? Goblins are a lazy bunch by nature and only will do things if they're told to. The quota set is 0, so they're done! Not what we wanted. Fire up the stock manager (SM) and hit the So now you've got Now for a more complicated example, which is where a little bit of a learning curve comes in. You've got a fine camp going, but you want to really keep it safe, and those wooden clubs and bone daggers just ain't cutting it? Time for stone weapons (v.11 or later). Build your self a nice Quarry (Shameless plug I know). Once it's up and running and secured from dreaded ants, time to start digging. Open up the SM set your quota of Now rough stone is pretty useless on it's own, so you need to turn it into something useful. Build a stone carver, which will unlock a new option in SM, Give yourself a quota and a stockpile for them and you're set to start building. To make advanced weapons, you need a weapon crafter, which will give you the option to build stone weapons. Since we're building stone axes, we'll need the following:
Make sure you have some in your stockpiles, and once you set a quota you'll start to build stone axes. (If you want your military orcs to actually use them, make sure you have a squad set up to use slashing weapons, if you already do, tell them to rearm from the military menu) And there you have it, if you've survived up to stone axes, you're on your way to a well oiled machine of a camp. That is until the Bees come for you... |
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