The Wizard's Cold Blooded passive says "Cold damage dealt to chilled and frozen targets is increased by 20%". While 'frozen' is pretty obvious (although there aren't many ways to freeze targets) 'chilled' is a bit less obvious. What specifically qualifies as a debuff to allow for this bonus damage?
For example, the reduced movement speed from the Ice Armor Chilling Armor rune specifically says the targets become chilled, but Ray of Frost's effect seems to do the same thing but doesn't say that...are they treated the same? How can I tell what qualifies?