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For the first 100 points of Dexterity, it seems I get 0.1% chance to dodge per point. After that, however, it starts getting into decimal numbers and I can't figure out the exact equation.

What are the functions involved for figuring out how much dodge chance I will have given my Dexterity score?

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2 Answers

According to Click to Loot's combat guide:

Dex range    Dodge% per point of Dex
1 - 100      0.100
101 - 500    0.025
501 - 1000   0.020
1001 - 8000  0.010

So, for example, 600 dexterity gives 100*0.1 + 400*0.025 + 100*0.02 = 22%

I was able to confirm these calculations myself on my high-dex character.

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This is making me like the idea of my dodge monk even more :P –  StrixVaria May 21 '12 at 20:21
If your dex is over 1000, it's just %30 + (Dex - 1000) * 0.01% –  fcrick May 25 '12 at 0:17
I'm going to assume these calculations have changed with the addition of the expansion set. I have a DH with 4400 dexterity, and based on these numbers I should have 64% dodge chance. I have a 20.3% dodge chance. –  Thomas Mar 31 at 19:51
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The above is somewhat correct but not entirely. There are diminishing returns on this...In other words at lower dex values you will see a higher % of dodge per point. This is because a fixed ratio would allow for 100% dodge which of course will be silly (but cool). At 874 dexterity I have at 27.5% chance to dodge. That makes it 0.03146 and some change. So I basically get 3% per 100 points in dex...But again it's not fixed so by the time I do get another 100 points the value will decrease per point to more like 2.8% or something like that. The above, accepted, answer is in the right direction but the values are not completely accurate. Do not base your character build off those values. Those values would mean that I should only have a 17.48% chance to dodge...That's 10% off!

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You completely failed to understand the math in Oak's answer. According to his math, 874 Dexterity would amount to 27.48% chance to dodge, which exactly correlates to what you said. –  StrixVaria May 22 '12 at 21:51
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