Take the 2-minute tour ×
Arqade is a question and answer site for passionate videogamers on all platforms. It's 100% free, no registration required.

"Save players from death 250 times"

What are the mechanics? What methods can I use?

share|improve this question
I think the question should be: how low does the player's health has to be before it would count for this achievement. –  deutschZuid May 21 '12 at 23:46
There are many factors at play now. See my answer. –  Orc JMR Mar 20 at 17:03
add comment

3 Answers

up vote 3 down vote accepted

According to this website a save is when you

Deliver the last blow on a monster when another player is at 5% health or less

granted the other player is reasonably close (my guess here is within 1 screen).

share|improve this answer
add comment

If you survive an encounter with less than 5% of your health, you get a "Survived" fanfare (along with a % of your HP that remains).

Saving players would involve killing the last creature in combat whilst a party member is on low HP. Then do this another 249 times.

share|improve this answer
Can't be more specific than that at the moment as I have not tested this. This is a speculative answer at this stage. –  Albort May 22 '12 at 3:05
I've gotten the message that I've "saved" someone only to have them die instantly afterwards during the same combat. So I don't think this is correct. –  Rapida May 22 '12 at 3:08
I did say it was speculative –  Albort May 22 '12 at 3:11
@Rapida your "savee" could still die after you killing the last foe, due to poison, which has DoT effect. –  Bora Jun 1 '12 at 7:02
@Bora that's true, but I've seen it in situations where there were no DoTs being used. I think Phillip is on track by saying it is based on per monster rather than last monster in a combat. –  Rapida Jun 1 '12 at 8:07
show 1 more comment

This answer is up to date as of 03/20/2014, game version 2.0.2, and comes from having farmed the achievement right now.

Getting a Saviour callout requires:

  • killing the last enemy around,
  • having an ally below 5% life,
  • having that ally attack that last monster.
  • healing the ally to full life between attempts.

The "victim" player should have two sets of items: one with maximum Toughness, another with no vitality. The "killer" player should just be adequate, but it helps to have a healing spell, so we used a Monk. To farm, we used a following sequence:

  1. Killer optionally drops a heal on the victim and runs off to get a Carrion Bat from a nearby Nest.
  2. Victim swaps into no-vit, then back to tough suit. It gets his life to full and then back to below 5%. Swapping gear takes some seconds, so the victim finishes right when the killer brings a Bat.
  3. Victim hits a Bat and follows it around, waiting for it to hit him enough times. (Often he's already below 5%, only a hit from a player should be required.)
  4. Killer stands aside with Player Health Bars on, and watches the victim. The very moment victims's health goes below 5%, killer darts in and finishes the Bat off.
  5. Victim gets Survivor callout, BOTH get Savior callout.
  6. Goto 1.

Happy farming!

Note: for some reason we didn't get a single callout with a DH victim. Maybe we did something wrong, or maybe the DH is bugged - recently an exploit involving a Sentry saving its own DH was fixed, and they may have broken something. DHs, please test.

share|improve this answer
add comment

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.