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When playing in a public game, sometimes players leave and I never see anyone new join. Even when a new major quest starts new players won't appear.

Do public games have a high entropy rate in the sense that, once a player leaves no new ones will join?

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They can join, but they might not depending on how busy the servers are. It's almost as annoying as jumping into a two-player game with someone who spends 10 minutes in town then logs off :(

In my experience, it's quicker to jump out and hit "public" again. Hopefully they'll add a more comprehensive LFG-style interface, but for now we're stuck with the current situation.

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The problem with jumping out and back in again, is that you can only select the start of the quest as your entry point. – kalina Jun 8 '12 at 14:05

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