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I know in Diablo III you can no longer assign your attributes, and I know there are four attributes present in the game:

  1. Strength
  2. Vitality
  3. Dexterity
  4. Intelligence

What are the stat bonuses from each point assigned to each attirbute? For example, I know strength adds to a Barbarians damage. I want to be able to know at a glance when dealing with items that add + to stats what they will be doing for my character and what stats I should be looking for based on builds I may be thinking of.

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1  
Why is someone trolling me downvoting my questions today? Please explain how this question violates any of the SE rules. –  Emerica. May 24 '12 at 17:38
    
well, for one thing, this is a dupe. –  LessPop_MoreFizz May 24 '12 at 17:47
    
It wasn't me, but it could be because of this duplicate which is sitting at a -5 vote. –  dpatchery May 24 '12 at 17:47
    
@LessPop_MoreFizz not sure if duplicated, but related for sure. –  Michel May 24 '12 at 17:51
    
@LessPop_MoreFizz Voting to close for a duplicate VS downvoting are not synonmous. Now if the question was literally poorly presented then its fair to downvote it. I did give a quick search and didn't find that. –  Emerica. May 24 '12 at 17:53

3 Answers 3

up vote 9 down vote accepted

Strength

  • Each point increases Barbarian's damage by 1%
  • Each point increases armor by 1 for every class

Vitality

  • Each point increases your Life (dependent on your level, higher level=more vitality per point. See below for formulas) for every class

Life when player level < 35 = 36 + 4 × Level + 10 × Vitality

Life when player level ≥ 35 = (level - 25) × Vitality

Source

Intelligence

  • Each point increases Wizard's and Witch Doctor's damage by 1%
  • Each point gives .1 to all resists for every class

Dexterity

  • Each Point also increases Monk's Armor by 1 with the Seize The Initiative passive unlocked at level 20.
  • Each point increases Monk's and Demon Hunter's Damage by 1%
  • Each point increases chance to dodge for every class

      Dex range     Dodge% per point of Dex
    
     1    - 100             0.100
    
     101  - 500             0.025
    
     501  - 1000            0.020
    
     1001 - 8000            0.010
    

Source

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Do you have the math about the vitality ? –  Michel May 24 '12 at 17:34
    
@MichelAyres I've added the formula to the post. Source: mmo-mechanics.com/swtor/forums/Thread-Diablo-3-formula-list –  Mr. November May 24 '12 at 17:37
    
Dexterity math taken from : clicktoloot.com/p/combat.html#dodge –  Mr. November May 24 '12 at 17:41
    
I made an edit, hope you like it. –  Michel May 24 '12 at 17:47
1  
Neither I'm. sometimes I got luck. that all =D –  Michel May 24 '12 at 17:50

From Diablo 3's Game Guide:

  • Strength: The primary attribute for Barbarians. Strength increases Barbarian damage, and increases Armor for all classes.
  • Dexterity: The primary attribute for Demon Hunters and Monks. Dexterity increases Demon Hunter and Monk damage, and increases Dodge Chance for all classes.
  • Intelligence: The primary attribute for Witch Doctors and Wizards. Intelligence increases Witch Doctor and Wizard damage, and increases resistances for all classes.
  • Vitality: Increases Life, the amount of damage you can take before dying.
  • Armor: Decreases the amount of damage you take from enemy attacks.
  • Damage: Indicates the average amount of damage you deal with your attacks. Damage is derived from your equipped weapons, primary attribute, attack speed, and critical hit chance.

Primary class abilities provide an additional 1% damage per point.

Strength gives 1 point of armor per each point.

Every point of Intelligence grants .1 to all resistances.

As for knowing at a glance what items will be doing by adding stats, you can check the tool tip when comparing an item to what you have equipped, and it will show exact changes to all of your abilities, from damage to protection to health. Positive changes will be shown in green, and negative changes in red.

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For all characters:

  • Strength - adds to armor, +1 AC/per point (not sure)
  • Inteliigence - add to resistances, +0.1 resist all/each
  • Dexterity: add to Dodge, varying amounts based on your dodge value
  • Vitality: health - will update after checking if the gains are different across classes

Besides that, each character has a main stat that adds to their damage and is listed in the character select screen.

  • STR: Barbarian
  • INT: Wizard, Witch Doctor
  • DEX: Monk, Demon Hunter
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