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While playing through the higher difficulties levels, I find myself dying a whole lot (and therefore spending a whole lot of gold repairing my equipment). On death, it says that 10% durability is lost. Is that 10% of the remaining durability, or 10% of the original durability? If it's the former, I would think it would make sense to wait until my equipment breaks to repair. If it's the latter, I wouldn't think it matters.

Does the formula for calculating the cost of repairs linearly scale with how much durability is lost? If so, that might break such a tie.

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I'd never actually considered that it may be the later, but thinking back to actual playing, it does seem that may be the case. I've never actually counted, but it seems that sometimes I take a big death streak and still no broken equipment. –  Matthew Scharley May 25 '12 at 1:07
    
In World of Warcraft, when you lose 10% of the durability on your item, it's always based on the original 100% (so in this case you can die a maximum of 10 times before you have to repair). I assume this tradition is continued in D3. –  deutschZuid May 25 '12 at 3:36

1 Answer 1

up vote 13 down vote accepted

It's 10% of the original, maximum durability.

Additionally, since the cost of repairs scales linearly with durability loss, and since item condition is a binary (either an item is broken, and contributes no stats, or it's not, and contributes all stats), it does not matter when you repair, so long as you do so before the first item hits 0.

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Is there any additional cost when repairing a broken item, or can I repair it after it breaks for the same cost per percentage? –  Dave McClelland May 25 '12 at 1:32
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@DaveMcClelland No extra cost, just extra inconvenience of not being able to choose when to repair. Really, there's no reason not to just repair anytime you pass by a vendor. Make it a habit and you'll never get caught off guard with broken gear. –  LessPop_MoreFizz May 25 '12 at 1:35
    
Salvaging weapons when they're lower in durability is more cost effective, but it's probably not worth the hassle –  Dave McClelland May 25 '12 at 1:39
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@DaveMcClelland Salvaging weapons good enough to actually use is almost never worthwhile versus vendoring or auctioning them anyway. –  LessPop_MoreFizz May 25 '12 at 1:40
    
This is a good point –  Dave McClelland May 25 '12 at 1:47

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