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I have noticed that certain things, such as the spikes from Quill mobs and mortar fire are not influenced by Slow Time's 90% projectile slow. What other sorts of ranged attacks fall into this category?

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Very good question. +1! – Ender May 25 '12 at 20:01
That would suggest that items thrown/fired with an arc are not slowed. This requires some SCIENCE! – Albort Jun 1 '12 at 1:48

Azmodan's big ball of death fire thing is not slowed...and rather painful.

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Idk about the mortar abilites, but I've had slow time effect the straight fireball ability, the posion bees, wind-up melee attacks, and arrow-type abilities (skeleton archers, etc).

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My team had a mob that had this ability and our Witch Doctors bears weren't slowed. I have no idea what the skill is called.

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Those are called Missle Dampening. They won't affect anything that isn't a projectile. – kalina Jun 6 '12 at 13:14
@Lunco You seem to be talking about the "Missile Dampening" ability that can only spawn on Rare monsters. I believe the OP is asking specifically about projectiles the Wizards skill "Slow Time" affects or does not... – DiabloMonkey Jun 26 '12 at 19:41

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