I have noticed that certain things, such as the spikes from Quill mobs and mortar fire are not influenced by Slow Time's 90% projectile slow. What other sorts of ranged attacks fall into this category?
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Idk about the mortar abilites, but I've had slow time effect the straight fireball ability, the posion bees, wind-up melee attacks, and arrow-type abilities (skeleton archers, etc). |
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My team had a mob that had this ability and our Witch Doctors bears weren't slowed. I have no idea what the skill is called. |
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