Take the 2-minute tour ×
Arqade is a question and answer site for passionate videogamers on all platforms. It's 100% free, no registration required.

I am currently making a spreadsheet of all the classes (at level 60) stats when they are wearing no gear. What are the base statistics (wearing no gear) for the monk, wizard, and witch doctor?

If you have any of those classes at lvl 60 could you please take off all your gear and post all your stats, I would be eternally grateful!!

EDIT:

I apologize, I should have clarified, I need all statistics, not just the dex,int,vit, and str. so armour, damage, resistances, dodge chance etc please

share|improve this question

1 Answer 1

Level 1 characters start with:

  • 10 in primary stat
  • 8 in secondary stats
  • 9 vitality

Source: my tests

At each level, you get:

  • +3 to primary stat
  • +1 to secondary stats
  • +2 vitality

Source

So, at level 60 (after 59 level-ups), all characters should have (assuming I did the math right):

  • 187 in primary stat
  • 67 in secondary stats
  • 127 in vitality

Primary stat: strength for barbarians, dexterity for monks and demon hunters, and intelligence for wizards and witch doctors.

Derived stats:

  • Armor: 1 armor per point of strength
  • Dodge: 0.1% per point of dexterity at first, then changes by a formula
  • Resistances: 0.1 per point of intelligence
  • Damage: +1% per point of primary stat

(although I am not sure if there is any base armor or dodge added to these values)

share|improve this answer
    
yes this is true but everything else is different, like the armour, damage, dodge chance, etc. –  Chris May 27 '12 at 1:48
1  
@Chris Armor, dodge, damage, etc. is derived from the base stats. –  Frank May 27 '12 at 4:13
    
@Chris I updated the post with some of the formulas for the derived stats. –  Wikwocket May 29 '12 at 15:35
    
Does this mean that all characters have the same amount of base HP regardless of class? –  Rachel May 29 '12 at 19:20
1  
@Rachel I believe HP is independent of class, but am not 100% certain. I can't test it right now. Of course, monks and barbarians have an innate 30% damage reduction, but that's independent of health. –  Wikwocket May 29 '12 at 19:41

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.