I've been trying to set up a crit build on my Monk, so naturally, the Monk's Sixth Sense ability is somewhat attractive for me.
Your dodge chance is increased by an amount equal to 30% of your critical hit chance.
The clincher here though is that I've never been able to move away too far from the Monk's seemingly flat
5% critical hit chance. The only things I've seen that bump that up are:
Items. But that doesn't count for much -- the most I've seen so far averages at +3% (am at late nightmare).
The Scoundrel. An ability provides an easy +3% as well.
So far that bumps me up to about
10~11% crit chance, which is extremely meh for Sixth Sense, considering that something like
The Guardian's Path autos a +15% on evasion off the bat (Sixth Sense pops at
+~3% with the adds I've mentioned.
Now, I'm thinking: am I missing something here? Are there ways to increase my crit chance which I haven't discovered?
Or does Sixth Sense work exactly as advertised, off a flat Monk 5% crit chance? If so, I question the rationale behind offering such a skill, especially against something like the aforementioned The Guardian's path.