How do "on hit" effects, such as +life on hit or chance of fear per hit, work with channeled skills, such as Disintegrate or Rapid Fire? And how do they work with damage-over-time skills, such as Grasp of the Dead or Impale with Chemical Burn or just bleed damage from a weapon?
Specifically, if I have a lot of "on hit" effects, is it advisable to use a lot of channeled / DoT skills? Given that Rapid Fire attacks like 10 times faster than regular attacks, will I gain health faster if I use it with a "life-on-hit" modifier? I'm guessing the answer is some variation of "no", but will be happy to get more details about this.
Related questions I have browsed while trying to find an answer:
- Do channeled skills count as one attack? - but it only asks this regarding Mighty/Massive Blow.
- Do attacks that hit multiple enemies (or one enemy multiple times) generate multiple on-hit triggers? - but it asks regarding non channeled/DoT skills, just discretely-attacking skills that can damage multiple opponents, or damage the same one more than once (like Chakrams).
- Does "Way of the Hundred Fists" generate more than one "on hit" effects? and Does a Sidearm hit count as an additional hit and trigger life on hit are similar but specific to certain skills that work in a non-orthodox way.