I would like to know what happens if I wear 2 or more items that reward extra experience per kill. For example, a helmet that adds 5% extra experience and a ring that adds 8% extra experience.
What is the final extra experience I gain? 5%? 8%? 13%?
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I would like to know what happens if I wear 2 or more items that reward extra experience per kill. For example, a helmet that adds 5% extra experience and a ring that adds 8% extra experience. What is the final extra experience I gain? 5%? 8%? 13%? |
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An update on the +% experience post 1.0.4: Leoric's Signet will give a hefty amount of +% experience( The 3 items of Cain's Fate set will give you +30% exp along with 10% Better Chance of Finding Magical Items. |
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The Ruby that you put into a helm socket is the only experience gain by percentage that is available as far as I'm aware. The +XP bonus on other items is a value that is added to each individual kill, so for example: You kill an enemy worth 100 experience points You have +20 experience per kill on gear You gain 120 experience points for that kill. In relation to the percentage gain, I am unsure if this is added before +XP per kill or after. This is something that would need testing. |
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Its additive. You can see this listed under your character sheet (when you click on the detailed button). A helmet with a 5% ruby and a ring with 8% bonus experience will result in 13% extra experience. Note that any % experience items you put on your follower gets transferred over at a 20% rate (this is the same for both gold find and magic find as well). So if you equip a 8% experience boost ring on your follower you'll gain 1.6% boosted experience. |
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Three items from Cain's collection will provide 30% exp boost plus 10% magic find. Level 23 items. |
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