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Could you explain in detail when my hero does and does not get experience?

  • killing
    • I assume I get experience for everything I kill with my bare hands. Including global skills (like natures prophet)
  • minions
    • Everything that gets killed by an minion of mine. (chen, enchantress, broodmother, ..) gives me xp, no matter how far away my hero is (or if he is alive)
  • creeps
    • Do I get experience for enemy creeps killed by my creeps? Or do I have to assist the kill to get experience?
    • What is the experience radius? I often read about keeping the enemy away from creep xp, how far do I have to push them back? what about denies?
  • turrets
    • Do I get anything from kills by turret?
  • heroes
    • How much experience do I get for a kill and / or assist? Do I have to be in "experience range" to get assist experience?
  • being dead
    • Does this unique state has any influence on getting experience from minions?
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up vote 10 down vote accepted

From the Dota 2 wiki:

Experience in DotA 2 is given by a unit on the enemy team that dies.

  • Experience is equally shared by all allied heroes in a 1300 range.
  • Hero kills outside of 1300 range will give experience to the killer. (I.e. Sniper's Assassinate, Invoker's Sun Strike, Zeus' Thundergod's Wrath)
  • Denying an allied unit does not grant experience to the ally.
  • Denying an allied Hero does not grant experience to the enemy.
  • Denying lane creeps grant 50% of their usual experience to the enemy. Lane creeps killed by neutrals grant no experience to any team. Neutral creep deaths grant experience to any nearby hero, regardless of the team that gets the last hit.
  • Heroes take their share of experience even after level 25, even though they cannot use it.
  • Building kills grant experience.
  • Observer Wards grant 25 experience when killed
  • Summoned units (units created by spells or items) give 50% experience.
  • Ancients and Roshan acts as Neutral creeps with shared experience to all heroes within 1300 radius
  • Bounty Rune grants experience to the hero that activates the rune (50 base exp + 5 exp/min)
  • Hand of Midas active ability grants 250% of the transmuted creep's experience bounty to the hero that activates the item
  • Tome of Knowledge active ability grants a flat 425 exp to the hero that activates the item

The only way to gain experience while dead is if you have the Bloodstone and activate the Bloodpact ability:

While dead, the bearer continues to receive experience within 1200 radius at the death location and gives 1800 radius ground vision.

Changed in Patch 6.85, Bloodstone no longer causes the hero to gain experience within a 1200 radius at the death location.

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Not sure if you get experience if you die prior to being credited the kill. I'm actually pretty confident that you don't, because it's widely held that trading a kill for a kill in solo lane situations is beneficial if your opponent dies first. Needs to be tested. =o – Decency Jun 16 '12 at 6:39
    
I'm a bit confused with deny XP. I was under the impression that when you denied a creep (or hero too I guess) you (and allies) gained xp, and the enemy got nothing. It sounds like no-one gets XP from that dot point. – Dracs Jun 20 '12 at 5:06
    
@Dracs nope, denying creeps significantly reduces their xp, but you don't steal it – l I Jun 20 '12 at 10:52
    
@Decency Pretty sure you don't get experience if you're dead except when you have a Bloodstone, as mentioned above. I think you do get experience if it is a simultaneous death though, unless Techies suicide is a special case. – Kotsu Jul 30 '12 at 18:21
2  
Does last hitting gain you any bonus xp? – Chris Rasys Jul 30 '12 at 20:02

Its important to note that if the hero is under the hex(Sheep) effect they gain no experience.

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Lich's Sacrifice ability will also grant experience to Lich and any ally within AOE.

From the Dota 2 wiki:

Does not deny the target unit. All allied heroes within the experience range will get experience from the unit killed by Sacrifice.

Note: updated in Patch 6.85, Sacrifice no longer splits experience with enemies

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