While reparing your items was just a nuisance before patch 1.0.3, at least as long as you didn't die excessively, it is a very significant gold drain now. I'm trying to understand which factors affect the cost of repair and the amount of damage I have to repair.
- How exactly is the repair cost calculated. I understand it is connected to the ilevel of my equipment, but how does it work exactly.
- When are my items damaged and how much? The 10% on death are obvious, but for the non-death-related damage:
- Is it based on how often I'm hit or on how much damage I take?
- Do abilities that absorb or evade damage, e.g. diamond skin, also prevent damage to items?