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While reparing your items was just a nuisance before patch 1.0.3, at least as long as you didn't die excessively, it is a very significant gold drain now. I'm trying to understand which factors affect the cost of repair and the amount of damage I have to repair.

  • How exactly is the repair cost calculated. I understand it is connected to the ilevel of my equipment, but how does it work exactly.
  • When are my items damaged and how much? The 10% on death are obvious, but for the non-death-related damage:
    • Is it based on how often I'm hit or on how much damage I take?
    • Do abilities that absorb or evade damage, e.g. diamond skin, also prevent damage to items?
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No idea about the specifics, but armour takes damage when you take damage, and weapons take damage every time you hit an enemy with an attack. –  Mr Smooth Jun 22 '12 at 0:52
    
Blizzard Community Managers have indicated on the forums within the past few days that they are looking into lowering the amount of normal wear & tear your gear takes from "Just Playing". This will likely be addressed in the next major patch, 1.0.4. Until then, the best alternative is to play in areas where you die very very little, or farm gold specifically for repairs, or pick up some extra gear with "Ignores Durability Loss". That prefix is now valueable, especially for Level 61+ items with high repair bills. –  DiabloMonkey Jun 22 '12 at 13:32
    
This is when us.battle.net/d3/en/item/spaulders-of-zakara becomes very, very handy... –  kkhugs May 14 at 15:27

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