There is a very good answer to a question about generic drop rates, but how do those changes if you are using Pound of Flesh?
How does P.o.F. effect drop rates if you are playing in a group setting?
Would Elite (Blue) monsters go from 60% drop at 50/0% life up to a 70% or 85% chance to drop a globe?
(My instinct is that it would be 70% because most things in Diablo 3 seem to be multiplicative)
Does the +25% to health globe drops then not affect Rare (Yellow) monsters at all?
In a group setting, does everyone in the party benefit from that (if so, what happens with multiple barbs using pound of flesh)?
Or is it only if you, as the barb, are the one who drops the target below their normal drop check mark?
Also, has anyone tested if the 100% bonus to life healed from health globe is applied before or after item bonus to heal? (Here my guess is that it only multiplies the base amount from 20%/35% to 40%/70% and then adds item bonuses)