Arqade is a question and answer site for passionate videogamers on all platforms. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

If I understand it correctly, only thing stress relief does is to push fun bar up to half point. But, I think items that give fun can push fun bar all the way up, and increasing fun already reliefs the stress. Is there any reason I should invest in stress relief, or is it really as pointless as I think?

share|improve this question
What do you mean by "stress relief"? – Raven Dreamer Jun 23 '12 at 20:03
@QAvenDreamer some items have attributes like "stress relief: 3" while others have "fun: 5" – yasar Jun 23 '12 at 20:07
up vote 3 down vote accepted

Stress Relief shouldn't be viewed as an attribute when comparing objects per se, but rather as an ancillary benefit to the primary use of the item.

What Stress Relief does is counter the "Stressed Out" moodlet, and you'll notice that it appears on beds, chairs, and bubble-baths. You'll note that none of these items restore Fun, the lack of which causes stress in the first place.

What this means in practice is that the Fun bar has two "halves". The first half, from 0 to +100, and the "stress-related" half, from -100 to 0. Stress relief will help push you closer to that midpoint, at 0 Fun, but it will never help you cross it. However, it can be combined with fun boosting activities - watching TV while on a stress-relief chair, for example, and it can counter fun-reducing tasks if done on them - writing a novel while on a stress-relief chair, such that a sim is either able to become unstressed faster, or avoid getting stressed for longer, respectively.

share|improve this answer
Ancillary... I just learned a new word, thanks! – Kareen Jun 23 '12 at 23:17

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.