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I want to create a watchtower that does not provide vision of itself when captured, but rather a completely random unrelated part on the other side of the map. Also, can a map still be a melee map with such a radical change to a watchtower?

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This is untested pseudo-code, so it probably won't work right-off-the-bat - (I used to use the BW map editor)

Reveal map trigger

Events
    Unit - Any Unit Enters Within 2.0 Of Xel'Naga Tower (30, 100)
Local Variables
Conditions
Actions
    Visibility - Create a visibility revealer for player x within region

Sources:

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