Deking: The higher the deking attribute is, the more effective loose
puck dekes become and the more
accurately players will be able to shoot
following a deke move.
Hand-eye: This attribute affects a player's deflections, batted pucks,
one-timers, and their ability to pick
up hard passes.
Off. Awareness: Players in possession of high offensive awareness
have good vision, which improves their
playmaking ability and a knack for
finding the back of the net.
Passing: The higher the passing attribute, the more accurate passes
become. The passing attribute also
affects the ability to make blind
passes and increases the chance they
will get passes through traffic as
well as making those passes easier to
control from the receiving player.
Puck Control: This attribute affects a player's ability to maintain control
of the puck through hits and stick
checks (i.e. poke checks and stick
lifts). Puck control also determines
whether or not one can do an on-knees
deke on the breakaway.
Shooting Accuracy: Wrist shot accuracy and slap shot accuracy
control how accurate these shots are.
Shooting Power: Wrist shot power and slap shot power control how hard a
player may shoot the puck.
Aggressiveness: This attribute gives a bonus to hitting intensity, a big
hit intimidates opponents and in
high-pressure situations, an
intimidated opponent will have reduced
shot quality, pass accuracy, and
reduced aggression.
Body Checking: This attribute gives the ability to deliver bigger body
checks. Checking also affects the
intensity of the hits delivered.
Def. Awareness: This attribute affects how much a player pays
attention to protecting the defensive
end of the ice. This includes better
ability to take away passing lanes,
lower susceptibility to being deked
and greater effort on the back check.
Discipline: The discipline attribute affects the likelihood of taking
penalties. For example, if a player
has higher discipline, they will be
less likely to get an elbow up on a
guy during a hit.
Faceoffs: The winner of a faceoff is determined by a number of factors
including this attribute which
influences the likelihood of winning
the faceoff.
Fighting Skill: Along with strength this attribute will affect punching
power.
Shot Blocking: Shot blocking affects the speed in which a player gets up
from a shot block, and the type of
block -- a diving block (on their
stomach) or a standing block (straight
up legs together). Players with a high
shot block attribute will be more
likely to do the diving shot block.
Stick Checking: This attribute affects both poke checks and stick
lifts in their ability to take the
puck successfully and to avoid taking
penalties while doing so.
Acceleration: This attribute affects how quickly a player reaches top
speed. If one has lots of
acceleration, the player will get to
their top speed faster than someone
who has less acceleration but lots of
top speed.
Agility: This attribute affects the ability to turn. The more agility, the
sharper one can turn with speed. This
also helps when cutting across the ice
while back skating on defense.
Balance: This affects a player's resistance from being knocked over on
a hit as well as their puck control.
The more balance one has, the better
they stay on their feet.
Durability: This attribute decreases the chance of injury. In EASHL
specifically, you can play through all
injuries but they will result in a
temporary attribute reduction to your
player never lasting beyond the end of
that game.
Endurance: This attribute will determine the rate at which the player
recovers energy when not skating with
high effort. Fatigue will play a
greater factor if a player has low
endurance. Fatigue affects both
skating ability and shooting.
Speed: This attribute affects a player's top speed. Note that a player
cannot sustain a top end speed without
high endurance.
Strength: This attribute is a modifier that affects shot power,
fighting, checking, resisting hits,
and boardplay. Strength will give
extra power in shots, punches and
hitting. Strength will also help with
resisting hits. Strength affects the
ability to pin players to the boards
while initiating boardplay, and the
ability to slip free when one is being
pinned in boardplay.