Assuming I do not focus fire, how do my units choose which enemy unit to engage, when there is more than one in range? Specifically, are they making any smart choice such as targeting the most dangerous units, the unit they are most effective against, or the unit with least hp?
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In addition to Tzenes' answer, there are a couple things to note:
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So attack priority is based on two factors: ATP and OTP. ATP is used by default, with OTP used as a back up if other units are close. Higher # = Higher priority. During beta units with an OTP of 0 were calculated the same as other OTP numbers. This changed in one of the patches to have the OTP of 0 mean This list can also be found on Liquidpedia
Protoss
Terran
Note: Flying does not affect priority Zerg
note: Burrowing does not affect priority |
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