In StarCraft2, Protoss can change their gateways into warp gates. However, I'm puzzled that they can be changed back into gateways.
Is there any advantage for gateways over warp gates ? What am I missing ?
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In StarCraft2, Protoss can change their gateways into warp gates. However, I'm puzzled that they can be changed back into gateways. Is there any advantage for gateways over warp gates ? What am I missing ? |
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It has been suggested that the many answers be combined into a single CW answer. This is that answer. Feel free to update with any additional information. Advantages of Gateways:
Advantages of Warpgates:
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Gateways can be rally-pointed. With warpgates, you must click the exit location every time you create units. |
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You can queue them up and forget about them. Handy if you're a beginner and have lots of resources. |
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You used to be able to turn them back into gateways in between warp gate cooldowns to produce ~twice as many units. This is no longer possible, as the conversion time back and forth was increased. The only remaining advantage they have is that you can queue multiple units up at a gateway. |
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One that hasn't been mentioned is that you don't need pylons to create units at a gateway. So if you're heading into enemy territory, want constant reinforcement, and don't want to mess with creating a pylon or flying around a warp prism, you can just waypoint your gateways to one of your units and have all your new units follow along as they're created. Granted, that's a lot of ifs. |
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Besides the other answers, one minor advantage a gateway has over a warpgate is the enemy can't kill units being constructed by a gateway. |
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One advantage I can think of is to reinforce small or medium groups of harassing troops on the go. Being that you can set the rally point once for all exiting units and queue up production, you could very well set up a small army of say 5 to 10 units with constant reinforcements to harass an isolated expansion with little or no defense. I don't know though how I would fit this into a mid game scenario, since warp prism or proxy pylons would work far better in reinforcing 'on the go'. |
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Advantages of Gateways:
Advantages of Warpgates:
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I believe there is a 10 second cooldown advantage so you would gain 8 seconds there alone. Now add the time it takes to walk across the map......huge advantage on warp - micromanagement overhead though...! |
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I don't think anyone mentioned it, but the cooldown on warp gates is a few seconds less then gateway build time for each unit. This means, if you're optimal on your W usage, you can pump more units with a warpgate then you could for a normal gateway. |
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Once in a game I used the warp prism to deploy a smal force on the platform where my opponent had his starting base (without destroying the garbage layed out before the main entrance). Before he realized that it is not-so-unreachable as he thought my five warp-gates released a nice army to overwhelm his base. But for mass-production the normal gateways are more usable. |
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