Take the 2-minute tour ×
Arqade is a question and answer site for passionate videogamers on all platforms. It's 100% free, no registration required.

I know how to set a Minecraft server and I already know about plugins, but how do I install mods on it?

For example; Deathchest, Pokemobs, Mo' Creatures, Recipe Book, TooManyItems, and all the things necessary to make them run.

I've looked everywhere. Finmine wont give out how they set their servers up with mods but they have Mo' Creatures and ComputerCraft and some others. I only found a custom thing needed to play on their server.

Is this related to the version I'm running? If i have to downgrade my Minecraft from 1.2.5 this isn't a problem.

share|improve this question
1  
You need to find if the mod has a multipaler-compatible component as some mods are client-only. I believe TooManyItems is client-only but there is indeed a version for Mo'Creatures for SMP. –  tombull89 Jun 27 '12 at 8:02
    
You should first see if the mod has an SMP version, like tombull89 said. If the mod has an SMP version, have a look at the install instructions on the thread/homepage of the mod. You may also be able to find a version of the mod ported for bukkit (lots can be found on MCPortCentral). Note that you can only install bukkit mods on a bukkit server, and normal SMP mods on the official Mojang server. –  Dimtuhop Jun 27 '12 at 15:24
    
Possible duplicate: gaming.stackexchange.com/questions/17698/… –  Keaanu Jun 27 '12 at 15:39
add comment

4 Answers

You would need to get something like Bukkit. Then, you put whatever plugin.jar into the plugins folder at the root of your main server directory. You could get Bukkit-compatible plugins at dev.bukkit.org

However, there are most likely not going to be mods that add an User Interface or more blocks.

share|improve this answer
add comment

To do basic mods in SMP, you'll need to have the server version of the mod, and it is necessary that all clients have the client versions of all the mods you'll have loaded on your server. Installing them is pretty much the same as getting mods on Single-player. Bukkit works, and a friend of mine has gotten vanilla mods (Flan's Mods/etc) to work with bukkit. The only problem with that is you'll have to designate ALL ID'S yourself and make sure none are overlapping.

If you're using Bukkit, I've never used it personally, but if I recall watching my friend do it correctly, all he did was move the files into a bukkit .jar file - whichever is the main file (e.g. Minecraft's is minecraft.jar).

share|improve this answer
add comment

You have to put the mod files in the minecraft_server.jar file But dont delete the meta-inf and if it says in the mod thread that you need modloadermp than search modloadermp server i think this would help

share|improve this answer
add comment

I'm afraid that those mods don't work on servers. The solution would be to get Bukkit, and to download mods similar to those you want. Bukkit is actually creating the official mod API for Minecraft. Bukkit has lots of good mods, and is widely used.

share|improve this answer
1  
I've played with at least one of those mods (Mo'Creatures) on a server before... –  John the Green Sep 25 '12 at 2:35
    
They are useable on servers, ive played many of them. –  Axxelsian Sep 27 '13 at 21:16
add comment

protected by Community Dec 30 '12 at 21:17

Thank you for your interest in this question. Because it has attracted low-quality answers, posting an answer now requires 10 reputation on this site.

Would you like to answer one of these unanswered questions instead?

Not the answer you're looking for? Browse other questions tagged or ask your own question.