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I have a bukkit server I run that is based on the latest version.

I have loaded a few mods mainly buildcraft, IC2, forestry and the BC-IC2 crossover.

Everything seems to be working fine but there is one thing that is bugging me. Forestry adds an electrial engine so you power it with IC2. Well so does the crossover mod (4 actually). What I want to do is "disable" the use of the electrical engine from forestry as in I don't want it show up or be spawnable even through commands.

How could I do this? Just give it no block id? or is there more to it?

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I'm sure there's a plugin for this, but my quick cursory search didn't turn anything up. Perhaps you could check the bukkit forums. –  MBraedley Jun 29 '12 at 22:07
    
I will do that, I thought of starting here any maybe getting answer in a few hours rather than a few days. –  Solignis Jun 29 '12 at 22:22
    
I was actually just suggesting a search to start off with. SE exists because forums suck for Q&A. But forums are good for posting about new/updated mods and the such. –  MBraedley Jun 29 '12 at 22:41
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1 Answer

up vote 2 down vote accepted

Yes - using WorldGuard

You can set up a blacklist with very fine detail, for example:

[goldore,ironore]
ignore-groups=admins
on-break=deny,tell,notify

[tnt]
ignore-groups=admins
on-place=deny,notify,kick

As with WorldEdit, you can use block ids in place of names, and you can use the on-acquire trigger to notify players when they attempt to craft the item.

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That is really cool, but I am looking more to make it not even an option at all. I was even wanting to reuse its block id for something else. –  Solignis Jun 30 '12 at 20:13
    
If you want to do that you're going to have to recompile the mod without that block, sorry. –  fredley Jul 1 '12 at 10:25
    
Oh I see, well that would be a problem. Thanks for the help. –  Solignis Jul 1 '12 at 23:05
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