Your resists are at 690, that gives you 69.697% damage reduction from resists ( =690/(300+690) ), or roughly 30.30% damage taken. Note, here I am assuming level 60 monsters, but as you progress to A2-4, they go up in levels so the "300" in that formula will change to 305,310, or 315...
Increasing your resists from nigh-700 up to a respectable (but achievable) 1200 would increase your reduction to 80%, or 20% damage taken.
That is roughly a 33% reduction in damage taken... it would help, but you will still die.
Let us assume that a Barbarian jumps in the game with you and uses Warcry: Impunity. Ignoring the effect of the bonus armor (because you did not furnish us with your full stats / skill selection)... the +50% resists effectively will reduce all damage you take by another small amount%...
You would have 1800 all resists which is 85.714% damage reduction, or 14.286% damage taken (another roughly 30% decrease in damage taken... notice the returns start to deminish). That is less than half of what you are currently taking, but that requires upping your base Resists to 1200, and then getting the best buff in the game +50% to all resists.
There is a certain point where you need to switch from absolutely tanky resists to additional healing (Life on Hit is currently the most popular). But if you have an amazing 2H weapon, another option to look into is Life Steal %... because you will not attack that fast.
Other healing options: Life on Kill, +Life from Health globes, Breath of Heaven, Serenity with heal, Templar if solo playing.