Is there any reason to use the fear spell over the calm spell?
I come across lots of weapons with an enchantment effect that makes certain-level enemies flee from combat for a period of time. Why would anyone want to do this? I haven't tried it myself, but I can only theorize that it does what it says it does: When hit, enemy starts running in the opposite direction of the player for X seconds, after which it regains its desire to fight again. Doesn't this just prolong what could otherwise be a much quicker fight? Additionally, these enchanted weapons usually only work for lower-level enemies. By the time you find them, you're up against much stronger enemies which would most likely be unaffected by the effect anyway.