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On a PC - where everyone has different mouse/keyboard/hardware - having configurable input sensitivity makes sense to me, because everyone's hardware is different. But on consoles where everyone has approximately the same (and mostly official) controllers, why do certain games need to include sensitivity configuration?

Anyone care to enlighten me why console FPSs need sensitivity settings?

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The question of fairness is off-topic for the site. As for why such settings exist, you seem to have proposed an answer yourself... so that people can turn more quickly and squeeze out an advantage and react more quickly. I'm unclear on exactly what you're looking for. –  Sterno Jul 5 '12 at 16:17
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Going into the options menu is the first thing I do. For the sole purpose of increasing my sensitivity... –  Fluttershy Jul 5 '12 at 17:14
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@RobV Don't get discouraged because of the negative response to this question. If you ever come across a specific problem in a game you're playing, we'll be more than glad to answer that question. We just get pretty zealous about closing discussion-y questions. –  StrixVaria Jul 5 '12 at 19:08
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@StrixVaria - We could also avoid calling the question "ridiculous" and saying it should be "killed with fire". That might help the OP to not be discouraged. –  Jason Berkan Jul 5 '12 at 20:28

1 Answer 1

Most, if not all modern FPS games released on consoles have adjustable sensitivity settings simply because it gives another dimension of control to the player. It's the same reason most operating systems include an option to change the speed of the mouse, or timeout for key-repeat, etc; different users prefer different input settings when they interact with their computers or consoles

Here's the general idea when it comes to video games:

  • A higher sensitivity on a console game (generally played with a gamepad) allows for faster movements, but is much more difficult, and takes more skill to play with precisely.

  • A lower sensitivity is much easier to perform precise movements with, but movement output is much slower, which is a disadvantage.

The 'default' setting in the game is usually the setting that the developers felt was the best balance of movement speed and ease of use for the majority of players, but the option is there for players who want to customize their input to a feel they're more comfortable with.

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