Arqade is a question and answer site for passionate videogamers on all platforms. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

Endless Space has 5 hero types: Pilot, Commander, Corporate, Administrator, and Adventurer.

Which hero abilities are exclusive to which types? Is there a graphic somewhere of the full ability dependency chart? (That is to say, a graph denoting which abilities are unlocked by which prerequisites?)

share|improve this question
up vote 5 down vote accepted

Here is a chart put together by someone on the Endless Space forums:



  • Most abilities key off Veteran 1
  • +movement on fleet
  • +offense and +defense
  • +hp regen on fleet


  • Abilities scattered everywhere: Assailant 1, Defender 1, 2, Veteran 1-4
  • lots of battle actions: +crit on kinetics, +block, destroyed ships survive with 5% hp (!)
  • -accuracy to enemy
  • +xp from battle
  • +offense and +defense
  • change assignment every turn


  • Most abilities keyed off Negotiator 1 and 3
  • +trade routes and trade route bonuses
  • +20% science off Veteran 2 -> Dust Wielder 1


  • Most abilities keyed off Director 1 and 2
  • +approval (flat)
  • +industry (flat and %)
  • +food (flat and %)
  • +defense off Defender 1


  • Most abilities keyed off Veteran 1 > Ground Pounder 1 and Veteran 3
  • +money leech
  • +blockade bypass
  • +science leech
  • +melee and +offense
  • a few battle actions: +critical on lasers, -defense mods on enemy, illusions

Other notes:

  • All classes other than the Adventurer get a special ability based off Dust Wielder 1
  • Administrators seem completely overpowered
  • Pilots and Commanders seem approximately equal for fleets. Commander gets better actions, Pilots get better passives.
  • Corporate and Adventurers seem underwhelming, unless I'm missing something
share|improve this answer
Ah, look at all those goodies hiding under Engine Tuner 1! Thanks, David! – Raven Dreamer Jul 6 '12 at 22:43
>>>Corporate and Adventurers seem underwhelming, unless I'm missing something>>>What you missed is that corporate can immensely boost income from trade. My last game i had a trade focused hero in my capital, and with only 6 planets i was making 2000 gold a turn with happiness maxed. They are really really powerful especially if you are going for an economic victory. – Draken Jul 16 '12 at 1:51
@Draken interesting, good to know – David Fullerton Jul 16 '12 at 1:55
One thing I didn't realise at first is that you can click on the class in game on the hero screen and it will open up a skill tree. Obviously this only helps if you can see a hero with the appropriate class. – Chris Jun 17 '14 at 14:01

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.