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Alright, so I'm a server manager for a rather large Team Fortress 2 group of around 1,500 people, and I was going over some of the protocol for admins on the server with a friend of mine who recently became a full time admin.

The question popped up about how Mac users were supposed to respond to map votes. Typically, the way you respond to a map vote is by pressing the appropriate function key (F1, F2, ect.), but we couldn't remember if MAC computers had these keys on their keyboards or not.

So then it came to my mind that our current map vote system used the number keys (1, 2, 3, ect) but we also saw potential problems with that. Afterall, most players have the weapon switch bound to 1 for their primary, and 2 and 3 for their secondaries and melee's respectively. If we let that stay then we could get false votes being used since if they want to switch their weapons they have no other choice than to participate in the vote blindly.

So the real meat of the question is this. Is there a plugin (either usable from SourceMod, EventScripts, or independently) or a stock .cfg (config) file that would let me rebind what keys are used to select an option in a vote. I'm thinking something along the lines of numbers 5-9 so that it doesn't block the usage of an item in any of the potential item slots. If any additional information is needed then let me know and I'll add it in. Thanks in advance for any help you can give. ^_^

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Welcome! I'm sorry, but mod recommendations are off-topic on our site. :( That said, you might want to look into Powerlord's vote plugin; he's VGPowerlord on Reddit. Afaik, Apple keyboard users nowadays can only use function keys by holding the Fn key; the function key number might also not be printed on the actual keyboard – badp Jul 9 '12 at 7:09
I feel like I've done this before with SourceMod. You can create menus, and I seem to remember a way to add "dummy" items to the menu in order to push the first option further down in the list. Ask on the sourcemod forums or in their IRC channel and I'm sure someone can explain it. – agent86 Jul 9 '12 at 13:09
Well sorry for the trouble but at the least I got some things to look into now. Thanks for the help you two! I didn't even have an idea of where to start first. :P – Fungeek375 Jul 9 '12 at 16:56

closed as off topic by badp Jul 9 '12 at 7:10

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