I'm playing Quake 1 in single-player mode with QuakeSpasm 0.85.7 engine.
I want to limit the speed of projectiles, like thrown grenade, launched rocket of rocket launcher and fired nail of nailgun/supernailgun, or any other custom projectile of custom weapons.
I tried changing
sv_maxvelocity <#>, but it overrides
sv_maxspeed <#> and so affects the speed of my character when I set small values to it. Also, the projectiles spread to sides too much for small speed values.
Is it possible to limit the projectile speed without also limiting the player speed?