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It seems like whenever I will be farming and minding my own business, an enemy Furion's ult will come out of nowhere and hit me on the last bounce, taking a large chunk of my health.

When I play Furion, I know that I can cast it globally on any creep that I have vision of. Does it use this same idea to determine how it bounces across the map? That is, will it only hit enemy heroes/creeps if you have vision of them?

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up vote 7 down vote accepted

Nature's Prophet's ultimate begins bouncing with the nearest visible non-allied unit (it also hits neutrals) to where you targeted. It then bounces to the closest such unit and repeats until there are either no more un-hit units or no more bounces.

Obviously, the later bounces deal extra damage and so you want to manipulate the ultimate so that whatever hero you're trying to gank or lane you're trying to push takes as late of a bounce as possible. This is actually hard to intuitively do: when a teamfight starts that you're in the middle of you're almost always better off casting the ultimate far away from you using the minimap.

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small addition: if something comes in to visibility that wasn't in visibility when the ultimate was bouncing, it is now possible to hit (instead of the ultimate only targeting things that were visible at the time of cast). –  enche Jul 30 '12 at 18:50
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It will only bounce on enemies that are visible at the time of the cast. Not necessary your own vision, the vision source can be shared vision or even from wards.

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so if a new enemy unit comes out of fog while furions ult bounced 3 times already it wont hit the new unit? i would guess it checks for near units at every bounce. –  Wandang Jul 18 '12 at 22:05
    
@wandang I'm pretty sure I managed to avoid a bounce when I was revealed after an ult was nearby. This makes since otherwise a unit that wanders in and out of vision can potentially take multiple hits. Though unless you test this out manually its hard to tell since the timing is rather short. –  z ' Jul 19 '12 at 16:33
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