I know what a game mod is. But what is a server mod? Do clients need to install the server mod to get the features of that server mod?
Also, if I have a mod for a game installed on my computer, and I play the multiplayer version of that game, will I be able to enjoy that mod's features if the server doesn't have that mod installed?
If I have many mods installed for my game, how will the game know which one to use? Won't there be a conflict?
|
|
|||||||
|
|
Clientmod: A clientmod is a simply modification which mostly just affect the look of your game or the gameplay (without any unfair advantages!). So this could be a texturemod or just some different soundfiles or something. Servermod: A servermod is needed to manipulate the game in a significant way. So there are servers which kick a player who didn't use a specific weapon or where you can't use your own classes your created (ref. CoD). Instead the servermodded lobby offers you some predesigned classes to achieve a specific kind of gameplay on this server. Servermods can also be little modifications like changed soundfiles (UT-Sounds in CS for example). Besides that there are servermods/tools which make it easier to administrate the gameserver, but I won't call this a mod, it's more an admintool. Keep in mind that:
|
|||
|
|
|
It depends on game you are talking about. For example in Minecraft (multiplayer mode) you have:
So if you have both-side mod only on your client it just won't work. Especially for Call of Duty - there are server mods like "Reign of the Undead (zombies)" or "Star Wars Mod: Galactic Warfare" need to be set up on a server and you need to have the same client mod. Often client mod files could be downloaded automatically from server on connect. |
||||
|
|