In Halo:Reach, how much damage does a beat-down, or "pummel" do in multiplayer? At what point can I be guaranteed that a beat-down will kill the opponent?
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From my experience, whenever I melee an opponent who doesn't have any shields, the melee always kills them. If you melee when they still have shields, then only their shields are removed (thus taking a max of two melee attacks to kill an opponent). Edit: The Bungie Weekly Update for September 24 has more information about how melee attacks and headshots work in Halo Reach. The basic idea is the same: melee will destroy any remaining shields (and nothing else), while a melee to a shieldless opponent will kill him. |
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Andy's correct, except in game modes where health has been modified. For example, I believe SWAT modes double spartan health, so even though you do not have shields in SWAT, a single melee attack will still not kill an enemy at full health. There may be other game modes either now or in the future that change player health percentages, but I can't think of any. Under any 'normal' game mode, any melee after shields have popped is a kill. |
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If the opponent has 10% shields (just a rough guess but it has to be pretty low) the melee attack with anything will kill the opposing enemy. |
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