I have a mission that requires me to copy 90 Gqs of data from a server on a LAN. The server is behind a dial-up poxy, and only by a few hops.
The shortest path to the server goes:
MODEM -> LOCK -> MAIN SERVER
The path I have to follow (and I've seen the sysadmin track) is:
MODEM -> HUB -> AUTHENTICATION SERVER -> LOCK -> MAIN SERVER
Even with the network's Monitor and Proxy bypassed, the sysadmin still jumps on the network the minute I even touch the main server. I don't even have to start cracking the password or spoofing his voice authorization - just connecting to the main server is enough to trigger this.
With the short path, and the amount of work still ahead of me, there's not enough time for me to do what I need to get done before the sysadmin reaches me.
Is there some way around this that I'm not realizing? This is a storyline mission, so I imagine there has to be - unless the random LAN generator just totally screws the player now and then.
Am I out of luck here, or should I be doing something particular to overcome this?