I've looked on the UESP Wiki and extensively DuckDuckGo'd for the answer to this, to no avail.
In Oblivion and Skyrim, skills "level up"/increase progressively "slower" - e.g., you need to make more hits to go from "Random Weapon" 99 to 100 than you need for 9 to 10.
However, as far as I can tell, Morrowind has each level require 100 "points", which are given statically (e.g., most weapons add 1 point per successful hit). Am I not seeing something, or is it really 100 hits to go from "Random Weapon" 9 to 10 and equally so 100 hits to go from "Random Weapon" 99 to 100?
