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So whilst going to rescue the Moth Priest 'Dexion Evictus' I think I accidentally might have hit him, not sure how. Anyhow the bearded maniac has taken this as a personal attack and refuses to accept a yeild. Because he's so angry with me he'll just not quit, but being a quest NPC he can't die, nor can my companion Mjoll. So aside from the hilarious infinity battle, I thought, fair enough I'll talk to him whilst he's 'downed' and lo, I progressed the quest.

So I go back to the Dawnguard fortress, and he's there in the middle shouting murder and attacking everyone in the fortress! Clearly his rage knows no bounds.

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Is there a way to forcibly pacify him without interring him? Or do I need to roll back and do over?

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Opening the console, clicking on him, then typing disable then enable seems to have solved it. – David Yell Aug 4 '12 at 21:36
You could try a Calm spell. I think that's what it's for. Not 100% sure as my modus operandi is 'kill first, don't ask questions later' – Alex Aug 4 '12 at 23:32
@Alex should make that an answer – CerberusN61 Jun 9 '14 at 8:17
up vote 4 down vote accepted

Opening the console, clicking on him, so you see his ingame object id, then typing disable then enable seems to have solved it.

Using setav aggression 0 didn't seem to have an affect.

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Actually, setav aggression 0 is what prevented him from attacking you the second he was enabled. – kotekzot Aug 10 '12 at 16:45

Although there is already an accepted answer, it relies on console commands, which are not available to console players (ironically).

You can try using a Calm spell, which "reduces the target's inclination to attack for 30 seconds." However, the spell is level-dependent so you may not be able to use it on this particular NPC. You will of course also need access to the spell, through skill training or a scroll or staff.

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